Participatory approaches and citizen science
Scientific objectives
This theme aims to develop methodological frameworks for fully integrating human and social dimensions into the modeling of complex systems. In particular, the aim is to better represent behaviors, interactions between actors and decision-making processes, while taking ecological and physical dynamics into account.
The aim is to provide tools adapted to transdisciplinarity, capable of articulating scientific knowledge, local knowledge and stakeholder perceptions, with a view to sustainability.
The simulations derived from these models are used to design gamification devices and serious games. These tools make complex phenomena accessible, promote learning and stimulate participant involvement.
The scientific challenge is to design simulations that are both rigorous and comprehensible, capable of stimulating rich interaction between participants, while retaining scientific validity.
The theme explores the coupling between models and immersive environments (virtual reality, augmented reality, interactive 3D interfaces). These devices immerse users in simulated systems, facilitating their understanding and appropriation.
They open up new perspectives for scientific mediation, training and scenario co-construction, by making interactions with models more intuitive and engaging.
Participatory approaches are also a way of producing knowledge. By involving citizens in data collection and interpretation, they enrich models with qualitative information, often linked to behavior, practices or perceptions.
In connection with the other themes, this work aims to structure the integration of these data into models, and to guarantee their quality and relevance.
Scientific challenges
Participatory approaches applied to modeling—whether participatory modeling, interactive simulations, or serious games—have been made possible by advances in simulation platforms, particularly agent-based ones. However, they remain relatively underdeveloped. Their design requires specific skills at the intersection of modeling, social sciences, interaction design, and scientific mediation. Moreover, these approaches cover a wide range of situations: awareness-raising, knowledge production, scenario co-construction, or decision support, involving diverse audiences (citizens, experts, decision-makers) with varying levels of engagement and roles.
These challenges highlight two major barriers to the development of the theme: – the design of participatory systems adapted to specific objectives and audiences; – the methodological implementation of these systems (organization of interactions, collection and use of contributions, integration with models). To address these issues, the theme emphasizes the development of interfaces that facilitate interaction between users and models. These interfaces must enable non-specialists to appropriate simulations, while also allowing them to actively contribute to their exploration by influencing scenarios and generating data, particularly qualitative data (behaviors, decisions, perceptions).
Finally, visualization and interaction represent a third central challenge. Simulation visualization is often the main entry point for understanding model dynamics (spatio-temporal structures, emergent phenomena, collective behaviors). The theme therefore explores the contributions of modern visualization environments (interactive 2D/3D interfaces, immersive environments, tangible interfaces), as well as abstraction and synthesis mechanisms. The objective is to design adaptive interfaces capable of adjusting to user profiles (age, culture, expertise) and facilitating a transition from observer to active participant in model exploration.
Applications
Tangible interfaces enable users to interact with simulations through physical devices, such as augmented models. They offer an intuitive, collaborative experience, particularly suited to mediation or decision-support contexts.
UMMISCO has developed and tested this type of approach in several projects (urban planning, air quality, water management), notably in conjunction with the CityScope platform. These systems enable planning scenarios to be explored, their impacts to be visualized and dialogue between stakeholders to be facilitated.
Immersive technologies open up new possibilities for awareness-raising and learning. By immersing users in simulated environments, they facilitate understanding of complex phenomena and enhance engagement.
Projects like SIMPLE explore the use of virtual reality to raise awareness of environmental issues (biodiversity, climate change) among young people, combining simulations, serious games and immersion.
Activities
Complementing the unit's cross-disciplinary activities, this theme aims to structure and strengthen collaborations around participatory and transdisciplinary approaches.
In particular, it relies on partnerships with specialized players, such as the Learning Planet Institute (LPI) and the MIT Media Lab's CityScience team, with whom collaborations have already been initiated (projects, training courses, workshops). These partnerships combine scientific expertise, educational innovation and civic commitment.
The theme also encourages the development of collaborative projects, the organization of workshops and training courses, and the dissemination of innovative methodologies to academic and institutional partners and local communities.
Associated centers
Associated projects
DiDEM
HABITABLE
AIRQALY-4-ASMAFRI
